![]() So it's really exciting that there are more people that are able to fulfill that dream.īlair: There's a demo on Steam. So we focus on indie games and focus on solo developers and stuff like that. Gary: Like, imagine this: back when we were in high school, the internet was almost not even a thing, it had just started in the mid-90s, I guess? Getting access to like learn how to do stuff was really, really tough.įae: Yeah, to even make the game that you want to make. There are a few other people that are actually here from Gumbo as well. Gumbo, which was a New York game cooperative. And there's like game development cooperatives that have popped up. The internet's full of tutorials and stuff, and tools have come such a long way. So there's a lot of lot more resources out there. Now I live in New York, and he lives somewhere else in Canada. So it was like the 90s.īlair: We were both from a small city in Canada. Has it been easier to access being an indie game developer more recently than it did in the past, maybe?īlair: Oh, absolutely. Gary: People are coming and playing it, and they are liking it. Gary: Yeah, in that area, that long haul between us finishing high school until now, we've always kind of talked about one day we want to do this, right? And then we can come and show our game at a convention like this. Hopefully, people play it and think it’s good. It was a lot of nostalgia and a lot of passion for it. I've always had to go back and recreate this thing because I always had a love for it. And so what sparked now to kind of rebirth that again?īlair: I think that our minds - for me at least, I won’t speak on your behalf - it was unfinished business. Like, it's pretty cool that I get a chance to do this again.įae: So you said that you guys kind of made a game similar when you were about 15. Like ever since the very first game that we actually made together as a team, which was actually this game when we were in high school. Gary: I never thought of myself as someone who would compose music. I don’t know.įae: Yeah, I was gonna say the music is beautiful in it, and I wanted to ask who did it. In the olden days, when we used to make games on computers, I was also the music guy just because I had that background. That all kind of started, I guess, back in the day. So I make all the music in Kids of Karendow. Gary: I don’t know, I'm just the music guy. So there are definitely elements of Star Trek in the story as well. And then, not to spoil too much, but they then actually go toward the other.īlair: There is some inspiration from a lot of science fiction, as well. There are two scenarios that will ultimately be the end of the game: one where you play as the good guys, which is what we have here, and then one where you play as the bad guys who ultimately learn they're the bad guys. You're basically trying to overthrow the King. So some of that as well.īlair: The story actually is quite a bit darker than people probably initially realized because of the name of the game. ![]() There's Phantasy Star, which kind of a game from the late 80s to early 90s for the Genesis, and other things like Final Fantasy. ![]() It's from this game called Grandia, where the combat system was really heavily inspired from and some of the other systems, like the menus and stuff. And so, the game was inspired by a few different source materials in terms of gameplay. We, as adults, now we're like, well, we want to really remake this game and something a lot more modern and a lot more fun and bring it to a much wider audience. Like, we were in High School, maybe 15 years old or something. Fae: So, first, to start off, what was the inspiration for the game?īlair: So Kids of Karendow was actually a remake of a game we made when we were kids.
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